All three modes offer achievements to unlock. Survival is, as you'd expect, an increasingly fast-moving version asking you to stay alive as long as you can. Strategy only advances the stream when you make a move, forcing you to plan your actions carefully, rather than frantically firing. The game deserves special commendation for this detail. It's a smart, neat design that's immediately intuitive. The verticle line is illuminated not only in the colour of the gem you're targetting, but also shows a stream of arrows letting you know in which direction you're firing. Because your gem firer works in both directions, it's necessary to make sure you know which direction it's going in. I really need to do some research here, but do all these independent casual developers use the same piece of software to design their games? Or are they all secretly one person, working under numerous names, cleverly collecting all the money in the world for his nefarious purposes?) Not only does it explode satisfyingly, along with pronouncing your work "ASTONISHING!", but there's some smart visual cues. (If somewhat similar looking to the legions of casual games out there. It's a subtle change, but an effective one, and as someone who's never been particularly taken by Puzz Loop I found this immediately a lot more fun. But rather than fire them from an endless source, here you pluck the gems from what's already present, rearranging them in order to eliminate. You are still required to match at least three coloured gems by firing them at an ever-encroaching chain, twisting through the narrow passages. StoneLoops is a sort of Puzz Loop/Zuma clone, but makes a key change to differentiate it from a crowded crowd. Wait, do they think we're the sorts of people who are easily entertained by noises and explosions? Well. There's constatntly some stuff breaking into pieces on the screen with over the top "kaboom" sounds and excited announcer voice-over. "It's dynamic, packed with explosions, powerups and pterodactyls. Hats off to the developers for a solid debut appįor more articles like this, subscribe to the AppCraver RSS feed.When Codeminion sent us details about their casual game, StoneLoops Of Jurassica, they informed us that, StoneLoops! of Jurassica is a heck of a deal. I absolutely reek of failure when I try the tilt controls and the touch controls are a bit tight even for my little fingers, but shrinking the game zone to enlarge the control zone might not have been acceptable and I have adapted. The controls frustrate the heck out of me even though you can use touch or tilt. StoneLoops! of Jurassica is addicting fun and non-stop, edgy arcade action that provides hours of play. Many levels you simply can’t get through without them so pay attention and be sure to catch them as they fall. Completing sequences of explosions will earn you the power ups and if you catch them, provide some unique and helpful actions such as stopping or reversing the chain or blowing up large parts of it. StoneLoops! of Jurassica features attainable power-ups and bonus gems for earning trophies and house upgrades, has bonus levels, and two different modes of game play. Supplied with randomly different-colored stones, you launch them up at the advancing chain to try to destroy the stones in groups of three or more. You control a mean looking “thing” that acts as your stone launcher. Yet, I couldn’t quit playing.Įach level in StoneLoops! of Jurassica features a big old dung beetle or some sort that pushes colored stones through differently designed, looping mazes towards a dino skull that eats them all up. The final levels in each realm, beginning with the prehistoric jungle realm right on up to the volcanic realm, left me wanting to chuck my treasured little device right through the nearest window. There are 75 challenging levels to play through, and I do mean challenging. StoneLoops! of Jurassica gives you quite a bit of prehistoric bang for your buck. The objective is to clear all the stones in a level before the entire strand reaches the dinosaur skull and the end of the trail. StoneLoops! of Jurassica is a puzzle-arcade game that lets you blow up tiny colored stones by shooting matching colored ones at groups of three or more. If you’ve ever played the online marble-popping game Luxor, then you might want to check out Pla圜reek’s StoneLoops! of Jurassica, a very similarly designed game for the iPhone and iPod touch.
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